Once you've finished the story mode, there's plenty of extra content to help you get the best bang for your buck. The cutscenes have also gotten a good laugh out of me. #REDDIT WARIOWARE GOLD 3DS REVIVE FULL#The story mode, while short, has cutscenes with full voice acting that's surprisingly decent, and I've grown to really like a lot of the characters. With such a variety of games, there are likely to be quite a few that you'll enjoy. As the box art suggests, there are around 300 different microgames, and there are very few that I didn't like. The story mode, while This is the first WarioWare game I've ever played, and I have to say I absolutely fell in love with it, and I wish I hadn't missed out on previous games in the series. This is the first WarioWare game I've ever played, and I have to say I absolutely fell in love with it, and I wish I hadn't missed out on previous games in the series. If this is the last first-party original game for 3DS, then the handheld is going out with a bang. With cool extras such as minigames and the aforementioned dubbing, WarioWare Gold is a must-buy. #REDDIT WARIOWARE GOLD 3DS REVIVE SERIES#A game that can be played either in short bursts or for a long period of time, WarioWare Gold retains the addictive, wacky gameplay that the series is known for. Also, you can dub over most of the cutscenes, which I found to be a cool feature. Charles Martinet is still fantastic as Wario, and the voices on the others are great too, really bringing their varied personalities to life. A notable difference here is the full voice acting, and it's spot-on. The microgames are as zany as ever, and although a lot of them this time are reused from past WarioWares, some have a different spin on them, such as the originally boss microgame Dungeon Dilemma now being standard length. A notable difference here is the full voice Like entries in the series before it, WarioWare Gold makes great use of the features of the console it is released on. The Preview Disc demo and Wario World demos have the exact same set of audio files.Like entries in the series before it, WarioWare Gold makes great use of the features of the console it is released on. Compared to the final, the audio used here ranges from identical to completely different. The transitions into and out of microgames use four frames of animation (the final uses eight) and have no dissolve effect on Wario's nose.Īfter reaching a score of 21 in the GameCube Preview Disc trial, the screen on the boombox will say "CM" (likely standing for "commercial") and all of the available Introduction microgames will play, except the graphics and commands are changed to advertise the game.Īll of the audio uses a different soundfont, again likely due to the 256kb size restriction. This was not changed for the final's start-up sequence. The outline for the screen on the boombox is also a dark grey rather than a lighter color based/dependent on what color the screen itself is (cyan, yellow, red). The background in Wario Whirled is pure black instead of a very dark green.Ī few areas have less shading, like the screen and bars at the top.The instruction in Crazy Cars does not become "Dodge?" in situations where the car either drives away from Wario or is tiny.Wario in Crazy Cars has no idle animation.Munch a Bunch can go as high as Level 7, where there are 24 shapes to eat.Repellion can go as high as Level 10, where there are 10 UFOs to shoot.Dodge Balls can go as high as Level 6, where there are 7 balls to avoid.Dodge Balls, Repellion, and Munch a Bunch, when played via the standalone demos in Wario World, have extra difficulty levels not used in the final:.In the final, the screen is blacked out completely if the game is paused during a microgame. The screen is always dimmed whenever the game is paused. #REDDIT WARIOWARE GOLD 3DS REVIVE TRIAL#Wario World trial #1/GameCube Preview Disc trial version:.
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